Work In Progress
My computer strikes again...
Well I kind of lied about taking a break yesterday - I ended up working on the computer for a much too long time because for some reason one of my texture bakes was acting funny.
Parts of the 3d model had flipped normals for some reason and I had to go back and un-flip them, which is a royal pain in the ass considering the fact that a regular hard surface model consists of about 50k polys. My floating geometry was also not baking the right way...
A minor setback which should hopefully be overcome this evening, and I will post the results if I do.
Interesting textures.
ReplyDeleteit's ready for PBR rendering in Unity 5 ?