Sunday, January 5, 2014

Scifi Textures

Work In Progress

My computer strikes again...

Well I kind of lied about taking a break yesterday - I ended up working on the computer for a much too long time because for some reason one of my texture bakes was acting funny.

Parts of the 3d model had flipped normals for some reason and I had to go back and un-flip them, which is a royal pain in the ass considering the fact that a regular hard surface model consists of about 50k polys. My floating geometry was also not baking the right way...

A minor setback which should hopefully be overcome this evening, and I will post the results if I do.

1 comment:

  1. Interesting textures.
    it's ready for PBR rendering in Unity 5 ?

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